Modeling Reality with Virtual Worlds
There is a multitude of ways virtual environments can be used. It can be used for
interactive museum visits, for example. Digital realms have been seen a lot as
recently as a result of the COVID-19 pandemic. Activities such as the Macy's
Thanksgiving Parade would be interactive to keep crowds from assembling. Even
schools use virtual environments to exercise relational isolation and to teach
from home. There are also interactive social environments in which you can
build your own environment and communicate with others. The Sims is an example
of a virtual social environment.
There are pros
and cons of the virtual universe. Starting with the pros, the virtual world offers
gameplay environments such as the PlayStation VR. With the PlayStation VR, you
can feel like they're in the game, feel like they're in the cinema while
viewing a movie, and more. Digital prototypes are another pro, too, so you can
actually see a car in your space and see its features. It's nice to have this
feature when you're buying furniture online since most websites can make it
practically easy for you to put the preferred piece in the space so that you
can determine if it suits well. We also see this on the Sephora website, where
you can make a virtual lipstick attempt. The virtual universe is extremely
useful when it comes to conducting medical procedures. Doctors are able to see
the interior of their patients using this device, reducing the possibility of
surgery.
In the other
hand, there are also cons of the modern universe. Most of the challenges of
teaching are that teachers find it more time-consuming to schedule lessons for
pupils. The Advantages and Drawbacks of the Virtual Classroom and the
Teacher's Position, it illustrates how teachers have to devote time not just to
designing learning materials, but also to organize them in a way that suits the
organize of the Internet. The virtual environment is also a drawback for
students as they can not network and build a connection with peers as they can
in person. Lack of preparation is another con the face of a lecturer. One
specifically saw this at the beginning of the COVID-19 pandemic, where some
professors failed to educate their students digitally because of a lack of
knowledge of BlackBoard functionality, such as Blackboard Collaborate.
In view of these virtual environments will continue to promote innovation by encouraging
people to create their own environment. As Saki Knafo depicted in In Room 100,
It's Sid and Nancy All Over Again, the virtual world of Second Life inspired
Michael Brown's imagination by encouraging him to create a recreation of
Chelsea. With his development, a resident of Chelsea felt a reminiscence of how
the hotel used to be before troubling changes happened. With Second Life, Michael
built a future he'd always dreamed of, such as making "twelve hip-looking
avatars coming together to read poetry."
I imagine that
the future of virtual environments will look like social encounters take place
online. For example, someone will be able to FaceTime and see them through
their Virtual Reality headset. I also assume that holograms are going to become
more popular. Concerts have already seen hologram technology, like Michael
Jackson. Instead of holograms being limited to concerts, people would be able
to see their family members in their homes through holographic technologies.
References:
1. In
Room 100, It's Sid and Nancy All Over Again,"by Saki Knafo, The New York
Times, May 3, 2009, p. CY6. Available at http://www.nytimes.com/2009/05/03/nyregion/thecity/03virt.html
2.
The Advantages and Disadvantages of the Virtual Classroom and the Role of the
Teacher by Guy Posey, Thomas Burgess, Marcus Eason, and Yawna Jones
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